OOPS/C#

Difference between static class and singleton pattern?

As singteton can implement interface, inheritance from other classes and allow inheritance. While a static class cannot inherit their instance members. static is a keyword but singteton is a design pattern. In singleton, we have control over the obj…

C# 12: The New Features That You Need to Know

Introduction:   C# 12 is the latest version of the C# programming language, and it includes a number of new features that can make your code more concise, readable, and efficient. In this blog post, we will take a look at some of the most important ne…

What are Classes and Objects?

A class is a LOGICAL UNIT or BLUEPRINT. It contains fields, methods and properties. Object - An object is an INSTANCE of a class. In object-oriented programming (OOP), classes and objects are fundamental concepts that allow you to model real-world…

What are the types of classes in C#?

Classes are the building blocks of object-oriented programming (OOP). They are used to define objects and their behaviors. There are several types of classes in C#: Regular Classes: Regular classes are the most common type of classes in C#. They can h…

What is OOPS? What are the main concepts of OOPS?

Object-Oriented Programming is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields, and the code is in the form of procedures. A common feature of objects is that pro…

Is it possible to prevent object creation of a class in C#?

Yes, it is possible to prevent object creation of a class in C# by using private constructors or static classes. Private Constructors: By declaring a private constructor in a class, you prevent other classes from creating instances of that class using…

What is the difference between Property and Function?

Property is a specialized function only. Specialized means properties are used only to get and set field values. Properties and functions are both fundamental components of object-oriented programming (OOP), but they serve different purposes and have …

What are Namespaces?

Namespaces are a fundamental concept in C# (and many other programming languages) that provide a way to organize and group related code elements such as classes, structs, interfaces, enums, and delegates. Namespaces help prevent naming conflicts and…

What is Inheritance? When to use Inheritance?

Inheritance is creating a PARENT-CHILD relationship between two classes, where child class will automatically get the properties and methods of the parent. Inheritance is good for: REUSABILITY and ABSTRACTION of code Inheritance is a fundamental conce…

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